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Ludomag > Blog > TOOLS & RESSOURCES > Serious games > Game-Based Learning in Education: What Tools?
Serious games

Game-Based Learning in Education: What Tools?

Today, we are joined by Camille De Visscher, Head of Scientific Mediation at the University of Lille, Sébastien Ah-Leung, Research Valorization Officer at the University of Lille, and Bénédicte Dalmasso-Denis, Teacher Librarian at the Cube EIC, to discuss the topic of game-based learning.

Eric Fourcaud
Last updated: 2025-05-22 3:52 PM
Eric Fourcaud
Published: 2025-05-05
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2 Min Read
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We were at the Cube at EIC Tourcoing on Thursday, March 20, 2025, for the 3rd edition of their Education and Pedagogical Innovation Forum — a rich program filled with conferences, round tables, and experiential workshops designed to deepen understanding and support your everyday teaching practice.

Ludomag was present to host several live mini-conferences on YouTube and in podcast format, covering a wide range of topics with outstanding speakers.

Today, we’re focusing on game-based learning with Camille De Visscher, Sébastien Ah-Leung, and Bénédicte Dalmasso-Denis.

The aim of the mini-conference — which you can listen to as a podcast or watch in the video below — was to explore the topic of game-based learning. Camille and Sébastien shared their experience with the serious game “Mission Recherche”developed at the University of Lille — an immersive serious game focused on academic research and the valorization of research through gameplay.

As for Bénédicte, she discussed her own creation of educational escape games and their impact on students. Why and how can we learn through play? She spoke about several classroom activities she uses: escape games, the “Fresque de l’information” (Information Mural), and “Classe Investigation”, a role-playing investigative game.

Bénédicte, as a teacher librarian, offers various playful educational activities, such as pedagogical escape games, the role-play game “Classe Investigation”, and the “Fresque de l’information”.

“To highlight seven different research projects, we created a game in the form of an escape game titled ‘Mission Recherche’, aimed at high school audiences,” explains Camille.

Sébastien contributes to the design of games either to showcase research results or for pedagogical purposes to help students develop skills. These games can take various forms: digital, escape games, board games, and more.

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ByEric Fourcaud
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Since its inception in 2006, he has been the Director of Publication, specializing in the educational digital sector and Edtech, an area he has been involved in for over two decades. He is tasked with organizing, moderating roundtable discussions, conducting interviews, and hosting conferences on these topics. For three seasons, he has been hosting podcasts for LUDOMAG. Additionally, he is responsible for development and partnerships.
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