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Methaval is a serious game designed for educational purposes, adaptable from middle school to post-secondary levels. This digital resource, which fits perfectly within the scope of industrial and technical culture in schools, will undoubtedly find its place among educators. Regardless of the objective, it aids in understanding the energy transition sector, specifically the production of "green gas."
Mostafa Fourar, Rector of the Toulouse Academy, attended a session in a second-grade classroom at Soupetard Elementary School on May 7th. The session featured the educational solution "Lalilo," which uses artificial intelligence to enhance reading and language learning.
LUDOVIALES 🚀 Where do we stand regarding the integration of digital technology in education when discussing sports in middle school, high school, and higher education? Just a few weeks away from the 2024 Paris Olympics, Ludoviales questions the contribution of digital technology in shaping our future champions or more generally in the development of sports practices: in the classroom, in…
For the past two years, this "possible" technological revolution has been challenging the teaching world and could change our pedagogical…
The workshop will showcase 40 simple usage ideas with digital technology in…
The project involves integrating insights from neuroscience into a flipped classroom setup…
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At the end of April 2024, the "Screen Commission" submitted its report to the President of the Republic to regulate young people's digital practices. Titled "Children and Screens: In Search…
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