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Ludomag > Blog > EDUCATION STAKEHOLDERS > Edtech > EdTech: Using Technology in the Service of Education
Edtech

EdTech: Using Technology in the Service of Education

Today, we’re joined by Marianne Joly from Corneille, Denis Desmet from 8GameLearn, and Sébastien Roger from Erine Transition to talk about the world of EdTech and how technology is being used to support education.

Aurélie Julien
Last updated: 2025-04-25 3:29 PM
Aurélie Julien
Published: 2025-04-25
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2 Min Read
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Today, we’re joined by Marianne Joly from Corneille, Denis Desmet from 8GameLearn, and Sébastien Roger from Erine Transition to talk about the world of EdTech and how technology is being used to support education.

We were at Le Cube at the EIC in Tourcoing on Thursday, March 20, 2025, to attend the third edition of their Education and Pedagogical Innovation Forum—a day packed with conferences, panel discussions, and hands-on workshops designed to deepen our understanding and support your teaching practices on a daily basis.

Ludomag was present to host several live mini-conferences on YouTube and in podcast format, covering a wide range of topics with some outstanding speakers.

Today, with Marianne Joly from Corneille, Denis Desmet from 8GameLearn, and Sébastien Roger from Erine Transition, we’re diving into the world of EdTech and how technology is being applied in education.

The aim of this mini-conference—which you can listen to as a podcast or rewatch in the video below—was to highlight the latest technological advancements, explore how these tools are integrated into schools, assess their impact on student engagement and outcomes, raise awareness of ethical concerns, and share perspectives on the future of digital education.

Marianne is the co-founder of Corneille, an app that helps children aged 3 to 8 learn how to read.

8GameLearn is a game-based learning platform that stands out by allowing teachers to create their own educational games with no coding skills required.

Erine Transition seeks to raise awareness among children about the disappearance of pollinators. They’ve developed a classroom game using virtual reality headsets to engage students in this important issue.

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ByAurélie Julien
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Editor of Ludovia Magazine and Project Manager at LUDOVIA, the Educational Digital Summer University. She is responsible for creating articles and videos covering various aspects of educational technology.
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