For its fifth edition, LUDOVIA#BE, the digital pedagogy festival, returns with an even richer program, covering topics such as STEAM, Artificial Intelligence, e-Parenting, the FMTTN framework, eSports, Pix, and many other subjects related to education in and through digital technology.
For its fifth edition, LUDOVIA#BE has strengthened its efforts with:
- IFPC accreditation and integration into the inter-network training program (Training Code 190202314),
- Expanding its audience by addressing topics like e-Parenting, digital cultures, neuroscience, or video games… and still featuring intergenerational activities with LUDOVIA#Kids (pre-registration for « Ludovia#Kids » workshops is mandatory),
- New meetings! LUDOVIA#BE already hosted one of the annual meetings of higher education technopedagogues. Those from compulsory education and digital reference delegates will find spaces dedicated to them,
- The Innovation Village is expanding: This space, dedicated to EdTech startups and emerging solutions in Belgium, will offer a broader program of activities,
- New or strengthened collaborations: Ecole Branchée, the General Educational Digital Service of FW-B, EdTech Station, etc.,
- New features! Like the CréaCamps, exchange spaces animated by active learning.
Discover the program at ludovia.be.
LUDOVIA#BE is a participatory event, partly built by teachers for teachers. We therefore invite you to come as a team, create paths through the program, dive into the various workshops, demonstration spaces, and meetings, and continue exchanging ideas among yourselves.
LUDOVIA#BE is an event organized by the Digital Agency as part of the Digital Wallonia 4 Edu program of Wallonia’s digital strategy.