KED24: A Sixth Edition Marked by Interaction
REPORT 🎙️ Klassroom, the publisher of a classroom management and parent communication solution (Klassly), has been organizing KED (Klassroom Edtech Day) for the past six years. While the first three editions…
LUDOVIA#21: The 21st Edition Wraps Up with Highlights
The 21st edition of LUDOVIA has just come to a close, marking an opportunity to review participation, key ideas that emerged around this year's theme, and new initiatives that bring…
Methaval: An Educational Serious Game Exploring the World of Renewable Energy
Methaval is a serious game designed for educational purposes, adaptable from middle school to post-secondary levels. This digital resource, which fits perfectly within the scope of industrial and technical culture…
Outdoor Classroom Arrives in Marseille for the Second Edition of the International Outdoor Classroom Meetings
On May 23, during the Francophone Outdoor Classroom Week, the Pedagogical Commons Factory association launched an outdoor classroom experiment at Friche la Belle de Mai.
Chatbots: Why and How to Integrate Them in the Classroom?
Today, we see new subjects emerging from the first cycle of school, linked to new skills to be mastered in the age of Artificial Intelligence (AI).
Digital: 40 simple ideas for using digital technology in the classroom
The workshop will showcase 40 simple usage ideas with digital technology in the classroom, from lesson preparation to evaluation. This workshop is aimed at all subjects and all levels. It…
In the Classroom: The Contribution of Cognitive Sciences to My Practices
The project involves integrating insights from neuroscience into a flipped classroom setup with work plans. The different aspects addressed include memorization, attention, and metacognition. For memorization, the tools used are…
Maximizing the Impact of Digital Media in the Classroom
Maximizing the efficiency of teaching and learning in an increasingly digital world. How can digital media be wisely used to enrich the educational experience without compromising essential aspects of traditional…
TalkIt: an immersive AI-Based Language Learning App
At the VivaTech trade show, VisionFlow announced the launch of the first immersive AI-based language learning app: TalkIt.
Screens and AI in Second Grade: When Digital Technology Meets Pedagogy
Mostafa Fourar, Rector of the Toulouse Academy, attended a session in a second-grade classroom at Soupetard Elementary School on May 7th. The session featured the educational solution "Lalilo," which uses…