During LUDOVIA#BE, held in Spa, Wallonia, from October 22 to 24, 2024, we met several inspiring individuals. Over the coming weeks, we’ll share a selection of articles and short videos that we hope will inspire your current and future projects.
Interview 🎙️ Today, we’re bringing you insights from Nolan Clostermann of Gaming Factory, a passionate gamer committed to making gaming a tool for connection and social impact.
« During the pandemic and lockdown, I decided to use video games to foster connections. My organization and I offered entertaining activities to help people reconnect, » explains Nolan Clostermann as he introduces his work.
At that time, he noticed a significant increase in video gaming across all age groups. This led Gaming Factory to develop activities aimed at organizations of all kinds, intending to regulate gaming practices and achieve specific social goals through this medium.
Building Social Connections Through LAN Parties
One key initiative is organizing LAN parties—on-site gaming tournaments.
« During a LAN party, we can include various activities, adding an educational or social layer depending on the objectives we aim to achieve, » he says.
These events create opportunities for participants to engage with their opponents or teammates, fostering social interaction.
When working with younger audiences, such events are also ideal for addressing diverse topics, such as discrimination through video games or gaining technical skills like operating a streaming studio or managing online broadcasts.
« Video games are merely a medium; the intent behind their use is what matters. They’re just a toolbox. »
Video Games: A Diverse Range of Careers
Introducing people to video games also involves exploring the many career opportunities they offer, which extend far beyond the traditional view of a « programmer. » This sector includes fields such as communication, economics, and law.
When discussing the regulation of gaming practices, esports—competitive video gaming—becomes a central focus.
Challenging the Negative Perception of Video Games
« Today, there’s a clear lack of regulation, likely tied to the public’s perception of video games, often associated with entertainment and negative connotations like ‘overconsumption,’ addiction, and excessive screen time, » Nolan notes.
For him, gaming is already a growing practice, and it would have been better to regulate it from the start. Currently, regulation relies heavily on family education, « which is sociologically the most inconsistent and unequal form of supervision, » he emphasizes.
There’s a strong demand for structured regulation, evidenced by the fact that Nolan Clostermann and Gaming Factory cannot meet all the requests they receive in Wallonia. Cities, cultural centers, youth centers, libraries, and more are seeking their expertise.
« Video games are complex creations that involve multiple art forms. This complexity makes their management equally intricate, touching on a wide range of skills. »
While gaming regulation remains a gray area, it deserves attention to ensure a healthy framework around its practice.
More info: www.gamingfactory.gg
Find all the inspiring articles from LUDOVIA#BE here.