{"id":3519,"date":"2025-04-02T11:34:29","date_gmt":"2025-04-02T09:34:29","guid":{"rendered":"https:\/\/ludomag.com\/en\/?p=3519"},"modified":"2025-04-03T11:48:40","modified_gmt":"2025-04-03T09:48:40","slug":"tom-and-the-data-forest-a-choose-your-own-adventure-story","status":"publish","type":"post","link":"https:\/\/ludomag.com\/en\/2025\/04\/02\/tom-and-the-data-forest-a-choose-your-own-adventure-story\/","title":{"rendered":"Tom and the Data Forest: A Choose-Your-Own-Adventure Story"},"content":{"rendered":"\n<h3 class=\"wp-block-heading\">Cyrille Dupuis and Charlie Rollo, both teachers and digital education trainers, have tackled a delicate and rarely addressed topic head-on: data. They have created a ready-to-use kit to spark discussions with students.<\/h3>\n\n\n\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">The Origins of the Game: A Striking Observation<\/h3>\n\n\n\n<p>According to the latest report&nbsp;<em>Digital Technology, Teenagers, and Privacy<\/em>:<\/p>\n\n\n\n<p><em>\u00ab\u00a0Teenagers have rarely experienced consequences related to the commercial exploitation of their data by a data controller. [\u2026] As long as the risk does not materialize, teenagers pay little attention to how their data is used.\u00a0\u00bb<\/em>&nbsp;[1]<\/p>\n\n\n\n<p>Another key point in the report is equally thought-provoking:<\/p>\n\n\n\n<p><em>\u00ab\u00a0Conversely, if the risk appears abstract to teenagers\u2014in other words, if there is a data privacy violation without real and concrete consequences\u2014then the risk may be dismissed. A typical example is the collection of personal data by a platform (cookies, excessive data collection, filter bubbles related to personal data), where the consequences always seem either abstract or negligible to the students interviewed.\u00a0\u00bb<\/em>&nbsp;[2]<\/p>\n\n\n\n<p>Based on these findings, we decided to deepen our approach to raising awareness about data. The medium that seemed most effective for introducing students to GDPR[3] and the concept of data was a game.<\/p>\n\n\n\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">Simple Educational Objectives<\/h3>\n\n\n\n<p>To create the game, we followed the same process as designing a lesson plan. We outlined all the knowledge and skills we wanted to develop:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Raising students&rsquo; awareness of personal data<\/li>\n\n\n\n<li>Understanding the importance of digital footprints<\/li>\n\n\n\n<li>Exploring topics such as social media and artificial intelligence<\/li>\n<\/ul>\n\n\n\n<p>Essentially, we aimed to build a lesson on digital citizenship. The goal is to foster discussion with students about these topics during the debriefing session.<\/p>\n\n\n\n<p>This also involves learning specific vocabulary. As they progress, students encounter terms like&nbsp;<em>cookies<\/em>,&nbsp;<em>privacy<\/em>,&nbsp;<em>personal data<\/em>,&nbsp;<em>sensitive data<\/em>, and&nbsp;<em>pseudonym<\/em>. The objectives are straightforward yet provide an easy introduction to the world of data.<\/p>\n\n\n\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">The Game as a Medium for Digital Literacy<\/h3>\n\n\n\n<p>We wanted students to be fully engaged in the learning tool, so we chose a&nbsp;<em>choose-your-own-adventure<\/em>&nbsp;format. This type of interactive experience fosters engagement in several ways:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Students take on the role of a young boy<\/li>\n\n\n\n<li>They must constantly interact with the platform to progress<\/li>\n\n\n\n<li>The presence of choices adds a strong motivational factor<\/li>\n<\/ul>\n\n\n\n<p>We used the Moiki platform, which allows the creation of interactive stories and games similar to role-playing experiences. Students can collect items within the game, which are stored in an inventory\u2014just like in a video game. Variables can be added so that these objects serve a purpose in the game.<\/p>\n\n\n\n<p>Within the story, students can make mistakes, but errors are not barriers to progress. They can always retry if needed. Each mistake triggers helpful hints we\u2019ve designed to guide them toward success. Also, as in all&nbsp;<em>choose-your-own-adventure<\/em>&nbsp;stories, not every path will be taken\u2014some routes contain traps. So, it\u2019s normal if students don\u2019t achieve a perfect score (26\/26).<\/p>\n\n\n\n<p>We\u2019ve also provided a document that helps students centralize the information they gather and, ultimately, discover the final word needed to defeat the villain in the story. This document serves as a debriefing tool, helping to keep track of the session and sparking discussions around the game\u2019s key concepts.<\/p>\n\n\n\n<p><strong>Access the game:<\/strong>\u00a0<a href=\"http:\/\/acver.fr\/tomimedoneou\" target=\"_blank\" rel=\"noopener\" title=\"\">acver.fr\/tomimedoneou<\/a><\/p>\n\n\n\n<div style=\"height:100px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Cyrille Dupuis and Charlie Rollo, both teachers and digital education trainers, have tackled a delicate and rarely addressed topic head-on: data. They have created a ready-to-use kit to spark discussions with students. The Origins of the Game: A Striking Observation According to the latest report&nbsp;Digital Technology, Teenagers, and Privacy: \u00ab\u00a0Teenagers have rarely experienced consequences related [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":3520,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[123],"tags":[306],"class_list":{"0":"post-3519","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-educational-game","8":"tag-data"},"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/ludomag.com\/en\/wp-json\/wp\/v2\/posts\/3519","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ludomag.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ludomag.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ludomag.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ludomag.com\/en\/wp-json\/wp\/v2\/comments?post=3519"}],"version-history":[{"count":1,"href":"https:\/\/ludomag.com\/en\/wp-json\/wp\/v2\/posts\/3519\/revisions"}],"predecessor-version":[{"id":3521,"href":"https:\/\/ludomag.com\/en\/wp-json\/wp\/v2\/posts\/3519\/revisions\/3521"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ludomag.com\/en\/wp-json\/wp\/v2\/media\/3520"}],"wp:attachment":[{"href":"https:\/\/ludomag.com\/en\/wp-json\/wp\/v2\/media?parent=3519"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ludomag.com\/en\/wp-json\/wp\/v2\/categories?post=3519"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ludomag.com\/en\/wp-json\/wp\/v2\/tags?post=3519"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}